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How Virtual Reality Gaming Has Changed The Industry

Virtual Reality, often referred to by the acronym VR, is becoming more and more popular in our everyday lives. It was only a few years ago that the idea of a virtual world seemed in the very distant future – something for perhaps our grandchildren to create. Yet, just a few years since its conception, we now have VR headsets flying off the shelves in our stores with more and more gaming companies developing games for VR.

The spread of VR has managed to find its way into all corners of gaming. There are even VR casinos where you can enjoy a game of Poker or Live Roulette. This revolutionary technology has impacted gamers worldwide, so let’s take a look at how we’re using VR today.

 

VR Casinos

A VR casino experience is very similar to an online casino. The largest difference is wearing a VR headset with the casino reflecting reality. You can play in a private virtual room, with a 360-degree view of video and graphics, whilst also playing for real money.

Whether you prefer to play Slots or table games, VR casinos have it covered by giving you a real-life gaming experience in the comfort of your home. One of the first revolutionary VR casinos was created in 2015, allowing you to enjoy Slots. In recent years, there has been more progress in allowing players to experience a functioning Poker room with other players.

The future for virtual casinos is unclear, as many are still developing their experiences. The ultimate achievement would be to have virtual gaming tables, allowing all players to interact with each other, as you would find in a brick-and-mortar casino. Not all possibilities have been explored, but many of them are anticipated by fans.

 

VR Gaming

There are plenty of other games that include the use of VR headsets. It isn’t just in casinos, but gaming consoles such as PlayStation and Xbox provide compatible VR games. One of the most popular VR games is Minecraft.

VR games haven’t seen the same success because of their lack of availability. Buying a new game is an expensive purchase on its own, let alone the cost of the headset that is needed to play the games with. Perhaps when gamers update their gaming hardware, more will invest in the equipment needed for the future of gaming, that’s if there is enough desire to play the games.

 

Other VR influences

VR has impacted other areas in the world such as education, sport and mental health. In education, practical teaching no longer needs to be as controlled. If experiments are carried out in VR, them going wrong no longer poses as much of an issue as it did before – especially in medical professions with students being able to safely practise surgeries and procedures.

In sport, VR can be helpful to analyse a player’s technique or abilities and highlight areas that need improvement. Broadcasters can also sell tickets to games via VR allowing them to enjoy court or pitch side seats for a fraction of the price.

As a collective, VR is an exciting concept that at the moment is only utilised by a small market. When prices lower and it becomes more accessible to a wider audience, there could be a higher demand for it. For now, it is having a big impact on industries that need the technology to progress. But in leisure industries, it’s not taking over just yet!

 

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